/*
 * GameServer.h
 *
 *  Created on: 27/03/2013
 *      Author: Dalton
 */

#ifndef GAMESERVER_H_
#define GAMESERVER_H_

#include "CNet.h"

class GameServer {
public:
	virtual ~GameServer();
	static GameServer* getInstance();
	CClientSocket* handleConnections();
private:
	GameServer();
	CHostSocket* serverSocket;
	static GameServer* instance;
	bool playerConnected;

};

#endif /* GAMESERVER_H_ */
